A reverse dungeon crawler where you mine precious resources, build deadly traps, deploy loyal minions, and protect your treasure from waves of invading heroes. Strategic defense meets roguelite tension.
Mine deep into your dungeon to extract gold, gems, and arcane crystals. Every resource adds to your hoard—and your power.
Spend your hard-earned treasure on deadly traps, summoning minions, and fortifying your lair. Every choice matters.
Heroes breach your dungeon. Watch your defenses spring to life. Survive the wave or lose everything you've hoarded.
Command your dungeon from the throne. You are the last line of defense, the ultimate evil, the treasure guardian.
Extract resources, forge traps and weapons, then watch heroes fall to your deadly creations.
Place spike pits, arrow traps, poison clouds, and minion spawn points. Every layout tells a different story.
Heroes adapt. They bring clerics, rogues, paladins, and mages. Counter their strategies or be overwhelmed.
Unlock new traps, minions, and boss abilities between runs. Every defeat teaches you how to defend better.
Each session lasts 30-60 minutes. Perfect for quick strategic bursts or marathon defense sessions.
Core gameplay loop established. Harvest-Build-Defend cycle validated through early testing.
Building trap mechanics, minion AI, hero pathfinding, and resource economy. Active development.
Expanding trap variety, hero types, boss abilities, and progression unlocks. Tuning difficulty curves.
Closed alpha with community feedback. Iterating on balance, pacing, and player experience.
Polish, optimization, Steam integration, trailer production, and final content push.
Implemented combo mechanics where traps trigger each other. Watching a spike pit launch heroes into arrow volleys never gets old.
Heroes now assess threats, heal allies, and prioritize trap disarmament. They're smarter—and more satisfying to outwit.
Added risk/reward to deeper mining: rarer resources but longer exposure. Do you risk it for arcane crystals?
Bossforge is crafted by a solo developer with 8+ years of game design experience, a passion for strategic gameplay, and an unhealthy obsession with dungeon crawler mechanics. This project is a love letter to every player who ever wondered: 'What if I was the boss?'
You're not just getting a game—you're watching it come to life in real time. Every milestone, every setback, every breakthrough will be shared openly with the community.
Stay updated on development progress and be the first to know when Bossforge launches.
Concept Art Coming Soon
Early Screenshots
Gameplay Clips
Dev Diary Videos